

Click Export, navigate to where you save your OCTGN decks, and save it. Select a deck from the decklist - the cards will be listed on the right.Ĩ.
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Enter your user name (no password is needed since this app only reads data that is publicly available).ħ. Specify the root OCTGN folder (use the Browse button to make it easier).Ħ. This creates a bunch of card sets without images.ĥ. Now I can build the deck in one place - and quickly export it to OCTGN using this app.ġ. I like using OCTGN to play test decks with my friend over the internet. I like using to manage my Magic card collection, and I like the deck builder that is built in because it allows me to see what cards I own and what cards I still need for a deck I'm building.

This is from the included ReadMe.txt, just in case you want to know more about it before downloading:ĭeckbox to OCTGN is a little application I made so that I wouldn't have to keep creating Magic decks in both places. Perhaps for a future release, either something which checks the path entered before it’s saved, or (preferably) a browse dialog where the user clicks where they want the file to go.Hey all, I created a little app to export decks from Deckbox so that you can use them in OCTGN. I guess I’m too used to the interwebs and using / for addresses… although I’m sure I won’t be the only person to make this mistake. So in the end it turned out to be a carbon based interface problem. I tried changing the / to \ in the path and this seems to have fixed the problems, I loaded the deck file fine.
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In case it matters, my install path for OCTGN is D:\Games\octgn2 > System.UriFormatException: Invalid URI: A Dos path must be rooted, for example, ‘c:\’.Īt (String uri, Boolean dontEscape, UriKind uriKind)Īt .BitmapImage.ctor(Uri uriSource)Īt 3DItems() > : Exception has been thrown by the target of an invocation. Error at object ‘’ in markup file ‘OCTGN component/launcher/serve.xaml’. Exception has been thrown by the target of an invocation. : Cannot create instance of ‘GameSelector’ defined in assembly ‘OCTGN, Version=0.3.1.5, Culture=neutral, PublicKeyToken=null’. I tried to start a new game and got the following: Hmm… looking into it, I think the problem’s with my machine and not OCTGN. You can easily spot it because it’s name is in bold. The active deck section is that last one, which had focus. – You can double-click in the deck list to edit the quantities directly.Īdding/removing cards works with the active deck section. – Double-clicking in the search list also adds a card. – When a card is selected, hitting + or – or Insert or Delete or Enter (Enter: in the search list only) will add (resp.

Next time I suppose I will add some filters to the card list.ĮDIT> I almost forgot to mention how it works! Basically: Hopefully you didn’t try to launch OCTGN at the same time I did that, otherwise you may have notice a bit of mess… There’s nothing else really worth noting… The new version is labelled 0.3.1.5 because it took me 5 iterations to fix some auto-updater non-sense. It was filed inside before, which wasn’t very obvious.

Now it sits under OCTGN, in case you wonder where it is. I changed the category in the Start menu as well.
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This means that you’ll have to re-install your games, although you don’t have to download updated versions, they are compatible with the new release. This new version has a small change in the master database format. This is a bug in the grid I’ve used, so it’ll be fixed when they do fix it. What it currently lacks most is a way to filter cards… Every card is displayed in the list! You may notice a small glitch as well, there are some rows which are a little bit off, e.g. I know the editor is lacking a lot of features, but at least it is stable and functionnal, you should be able to build decks with it. I’m sure everyone will be extremely happy to know that a first draft of the Deck Builder is available! You should get it automatically the next time you start the application.
